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Coming soonGame book · made for twoVolume 1

Let's Remember Together

The collection of games made for two to play

For the visits when you run out of things to say.

250 games125 videos via QR codeLarge print188 pages
Cover of the book “Let's Remember Together”

There are visits when you run out of things to say

You are sitting next to him. The TV is still on. You have asked the three usual questions (How are you? Are you eating well? Did you see the doctor?) and it is a quarter to eleven.

You will leave in forty minutes feeling like you did nothing. And you will come back next Sunday to do it all over again. It isn't a question of time: you came. It isn't a question of love: you keep coming back. It's that you don't know what to do with that time.

You open the book to the first page. You read the clue out loud. You give a hint, then another, and you stop as soon as the name comes back to him. And then something turns around.

The person you came to see becomes the one who knows again. He isn't sitting through an activity someone brought him: he holds the answers, because the songs he loved at twenty, the Saturday-night movies, and the everyday habits of the old days are his territory, not yours.

You are not keeping him busy. You are listening to him.

What changes during the visit

Without the book

You arrive, you share the news, and after ten minutes the silence settles in.

With the book

You open the book to a page, you read out loud, and your parent searches for the answer.

Without the book

The TV is on, you both watch it, and a whole visit goes by without talking.

With the book

One question from the book, and your parent is the one talking about being twenty.

Without the book

You always ask the same questions: meals, sleep, the weather.

With the book

You ask which song was playing on the radio, and your parent hums it.

Without the book

You talk about your week, your parent listens, and then no one knows what to add.

With the book

Your parent tells the stories, you listen, and you discover one you had never heard.

Without the book

Your parent says they can't remember, and the conversation ends there.

With the book

The games give hints, and your parent finds the memory at their own pace.

Without the book

You search for the song on your phone while your parent waits.

With the book

You take a picture of a small square, and the song starts playing for the two of you.

Without the book

Someone who cares for your parent doesn't know what to suggest in the afternoon.

With the book

Someone who cares for your parent opens the book and gets them telling stories from the past.

Without the book

You answer for your parent out of habit, and your parent lets you.

With the book

Your parent has the answer, not you, and your parent is the one who explains.

Without the book

You leave with the week's news, nothing more.

With the book

You leave with a family story you didn't know the day before.

Without the book

You wonder what to bring next time.

With the book

You leave the book on the table, and the next visit picks up on the next page.

The book's five commitments

  1. No scores, no timer
  2. Close it whenever you like, pick it back up whenever you like
  3. The answer is printed right below each game, upside down
  4. Nothing to prepare, nothing to set up
  5. Nothing to remember from one page to the next

In this aisle, everyone promises results. This book promises none. It brings memories back and gets people telling stories. That is already a lot, and you can see it for yourself from the very first visit.

What this book does not do

  • It is not a test, not a rehabilitation exercise, not a tool for running group activities: it is a book played by two people.
  • It assumes a parent who still reads, still talks, and whose long-ago memories are still alive.
  • For someone whose illness is very advanced, it is not the right thing, and Help! Press would rather say so.

As long as you remember together, you are still together.

How it's played

Three minutes, the two of you

1
You read the clue out loudOne hint at a time. And you stop as soon as the name comes back.
2
Your parent searches, tells stories, remembersCircle the answer together. What counts is the moment, not the score.
3
The QR code leads to the videoFor 125 games, the song, the movie, or the clip comes up on your phone: to go further, once you have played.
An older mother and her daughter laughing together at a table, the book “Let's Remember Together” in front of them

What's inside

250 games in 19 categories. 125 games get your parent telling stories (songs, movies, everyday life), and each one comes with a video you open with a QR code, in the five categories below. The other 125 are for playing on paper: word searches, riddles, sudoku, spot the difference, the games everyone has always known and can still win.

Songs

For example: “The Song That Came From Across the Ocean”

Movies & TV

For example: “The detective in the raincoat”

Everyday Life

For example: “A nicely set table”

Quick Quiz

For example: “The dish that made eyes light up”

Memories & Favorites

For example: “Your mother's hometown”

And 14 types of pencil-and-paper games: Word Search (games 126–137) · Arrow Crosswords (games 138–149) · Crosswords (games 150–158) · Riddles (games 159–167) · Hangman (games 168–175) · Letter Challenge (games 176–184) · Sudoku (games 185–197) · What Comes Next? (games 198–205) · Magic Square (games 206–213) · Spot the Difference (games 214–223) · Card Duel (games 224–231) · Dominoes (games 232–238) · Checkers (games 239–245) · Tic-Tac-Toe (games 246–250)

Game 1Songs
The Song That Came From Across the OceanOn the Kitchen Radio

Early in 1964, one song seemed to play on every radio—in the kitchen, in the car, on the transistor under the pillow. On February 1, “I Want to Hold Your Hand” reached No. 1 in the country, the group’s first in America. A band from across the ocean had arrived, and by year’s end they had six No. 1 hits. Circle their name together.

See the page for game 1

Each QR code game has its own page: the instructions, then the video. Without the answer — that stays in the book.

In practice

Number of games250, including 125 with a video
Pages188
PrintLarge print, easy to read out loud
LanguageEnglish
Published2026
PublisherHelp! Press
ISBN979-10-982365-4-9

Who this book is for

For you, if you visit a parent, a spouse, someone you look after, and you are wondering what to do with that hour. Always for two: a son or daughter, a spouse, someone who cares for them. Your parent can also leaf through it alone between visits, but that is not what it was made for.

Do something together, while it's still possible.

The book opens on the table, for two. It needs no screen, no account, no preparation.

Get notified when it's out
Yvan Keyna, smiling, in a burgundy shirt
Who writes

Yvan Keyna

Yvan Keyna is an entrepreneur, trainer and author. An entrepreneur for twenty years, with a master's-level degree in New Technologies and Sensory and Motor Disabilities (BAC+5), he runs Help! Press, a publishing house that will welcome several authors.

Learn more about him
For professionals

You support families every day

Retirement home or nursing home, home care service, local government, health insurer. Books in bulk for your residents, your clients or your teams.

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The other book

Two books, two moments. Each one speaks to a different moment in what you are going through.

Cover of the book “Help! Who's Going to Take Care of My Parents?”
Coming soon

Help! Who's Going to Take Care of My Parents?

One Sunday, your parent tells you they fell last week. They're fine. They didn't want to say anything. And in that moment, you realize you have no idea what should happen next.

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Let's Remember Together - Volume 1 — Help! Press